![]() ![]() The two T sections immediately above and below the ghost regenerator contain alleys that Pac-Man may enter from the bottom, but the ghosts may not (unless they are blue). There are two sections of the maze where Pac-Man is permitted to travel through, and the ghosts can't follow. So make sure you give quick glance to the other side of the screen before ducking inside and escaping your pursuers. However, it's very easy to overlook another ghost who is slipping into the tunnel from the other end, inadvertently trapping Pac-Man in the middle. The ghosts are forced to travel through the tunnel at half the speed of Pac-Man. The tunnel is an excellent way to put some distance between Pac-Man and any ghosts that may be hot on his tail. If you don't instruct Pac-Man to turn as soon as he's permitted, the benefit of taking the corners will be lost. But in order to perform this properly, you must push the joystick in anticipation of the next turn ahead of time, so that Pac-Man makes the turn as soon as possible. The areas around the sections of the maze that resemble the letter T provide you with a good escape route by zig-zagging through the alleys on either side. ![]() Clear out as much of the bottom row as you safely can, but get out of Inky or Clyde's way if they start getting close.Īnother important detail to remember is that Pac-Man can turn corners much faster than the ghosts can, providing another great get-away opportunity. Clyde is the last ghost to leave the regenerator, and he immediately heads for the lower left corner. Inky is the second-to-last ghost to leave the regenerator, and he immediately heads for the lower right corner. The best time to clear this row out is right at the start of the round, when the ghosts are still leaving the ghost regenerator. This long stretch of maze has few escape routes, and is a prime opportunity for the ghosts to gang up on Pac-Man and attack him from both directions. The lowest row of the maze is the most dangerous part of the maze to clear. Continuing to eat pellets is a surefire way to slow Pac-Man down and get caught by a ghost.Ĭlear the bottom of the maze first Get to a clear lane that will provide Pac-Man with as much escape time as possible. If one of the ghosts is hot on Pac-Man's tail, do not insist on eating more pellets in order to clear the round faster. One important fact to keep in mind is that Pac-Man moves slower when he's eating pellets than when he's moving through a clear alley. For example, if you are being chased around the ghost pen, and you travel up one of the purple lines above the pen, the ghosts will not be able to follow you. In these alleys, the ghosts are allowed to travel down, but not up. "Blind" Alleys: The purple areas in the diagram are special.Each ghost's patrol area is indicated on the map by his respective color (Shadow/Blinky: red, Speedy/Pinky: pink, Bashful/Inky: cyan, Pokey/Clyde: orange). After hunting him for a while, they will periodically return to patrolling for a brief period of time. Ghost Patrols: When the round first starts, each ghost travels to his respective corner and patrols the area until they all decide to hunt for Pac-Man.While they can help the player achieve higher scores, their consumption should only be attempted when the coast is clear for you. Two bonuses will appear on each round, the first when 70 pellets have been eaten, and the second when 170 pellets have been eaten. They always appear where the white dash is beneath the ghost regenerator. Bonuses: Bonuses initially take the form of fruit, and later on become various items. ![]() This provides Pac-Man with good opportunity to put some distance between him and his pursuers, but be careful not to get trapped by another ghost entering from the other side. While traveling through the tunnel, Pac-Man moves at his normal speed, but the ghosts are reduced to half speed. Tunnel: Indicated by the light blue bar, the tunnel allows Pac-Man and the ghosts to instantly warp from one side of the maze to the other.Eventually the ghosts do not turn blue at all (but will still reverse direction). As the rounds increase, the time period that the ghosts stay blue (generally) gets progressively shorter. You can still be killed by a regenerated ghost even though the other ghosts may still be blue. After eating a ghost, his eyes will return to the ghost regenerator in the center of the maze and instantly regenerate. They will also have the ghosts make random choices when stuck between two or more paths that they can go. They provide Pac-Man with the temporary ability to eat the ghosts and earn extra points. Power Pellets: These are marked by the green dots in the diagram. ![]()
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